What Will They Do?
Students will have complete control over the design of their social robot. They are the architects of their creation and have the opportunity to express their vision and personal style in the design.
Students will use Dwengo's graphical programming environment to program the robot and enable it to interact with its environment.
With the help of electronic components, reusable materials, and craft supplies, students have the opportunity to build their robot from scratch. This allows them to develop not only their technical skills but also their creative and problem-solving skills. The use of reusable materials also provides a sustainable solution.
What Will They Learn?
This project offers a multimodal approach that encourages students to think critically and problem-solve. These skills are invaluable in modern society and will help them be successful in both their personal and professional lives.
Students' creativity is not only expressed during the design process but also in programming and building their social robot. They have the freedom to integrate their own ideas and visions into the robot's functionalities and can thus put their personal stamp on the project. This makes the learning process not only more valuable but also more enjoyable and challenging for the students.
Computational thinking is not only found in programming the robot but also in the problems that students must solve during the design and construction of their social robot. This allows students to develop not only programming skills but also important cognitive skills that are relevant in various disciplines.
Building their own social robot gives students the opportunity to work with different electronic components and recycled materials. By modifying and improving these components and materials, they learn not only how to build the robot but also how to optimize it.
How to Get Started?
With this project, you can easily get started. Below are the 4 modules in which the project is divided. All the practical information you need to get started can be found in module 0.
At the bottom of this page, you will find an overview of all the downloadable materials that you will encounter in the learning paths.
No learning paths could be found with your preferences.